Silksong bead routing for 112% pacing

112% pacing with bead ladders, crest checks, and optional boss tax skips.

Field manual

Public playbooks plus reader-shaped guides (mock catalogue).

Hollow Knight: SilksongCompletion roadmap

Silksong bead routing for 112% pacing

Pacing map for 112% with bead ladders, crest checks, and optional boss-tax skips so your single run never backtracks blind.

Expert2h-ish1 full runLight spoilers

At a glance

11/56 trophies catalogued · mock catalogue

DifficultyExpert
Est. time2h-ish
Playthroughs1 full run
Spoiler levelLight
Trophies tracked11/56
MissablesPlan routes
Route · completion styleFull completion roadmap · Bead-first scaffolding · crest gauntlet trims · Min runs: 1 committed run

Achievement map

What this guide spends time on, grouped roughly by trophy character.

Missable1
Bead chorus (mock)
Collectibles2
Bead chorus (mock)Shellsmith savings (mock)
Exploration1
Bead chorus (mock)
Grind1
Bead chorus (mock)

Overview

Completion pacing map for bead routing with optional skips. The roadmap chunking mirrors Guide Studio sections so proofing in authoring feels identical to this reader shell — only mock catalogue copy ships here.

Roadmap

Stages in order — use this as session bookmarks.

Stage 1~35 min

Bead scaffolding

Early pickups with zero boss tax — establish travel graph pins before crest gauntlets tax bench access.

Prep

  • Grab map pins early so skipped beads stay visible overnight.
  • Optional boss tax routes branch here — mark skips with consistent iconography.

Warnings

  • Ascending too early collapses bench-locked hunts — double-check missables panel.
Trophies in this stage
Bead chorus (mock)Shellsmith savings (mock)
Stage 2~42 min

Mid-run crest checks

Tight swaps for biome-locked beads; ensures crest gauntlets never strand you without double-jump trims.

Prep

  • Park a disposable bench checkpoint before crest gauntlets trigger lockouts.
  • Maintain two nail arts on quick cast for biome swap fights.

Warnings

  • Some crest elevators despawn if bead order is inverted — follow numbered pins.
Trophies in this stage
Bead chorus (mock)
Stage 3~43 min

Endgame trims

Optional skips, DLC bead placeholders, and pacing buffer for ascend dialogue gating.

Prep

  • Reorder inventory for DLC bead mocks even if placeholders are empty.
  • Leave 15-minute buffer before ascend dialogue for contingency beads.

Warnings

  • DLC ladders may remap travel edges — rerun scaffolding pins if patching mid-run.
Trophies in this stage
Shellsmith savings (mock)

Achievement solutions

Directions first — skim titles, settle into the paragraphs that match your choke point.

Bead chorus (mock)

Bead scaffoldingHardcoreCollectibleExploration

Unlock condition Collect scaffolding + crest prerequisite beads prior to ascend flag.

In-gameCollect prerequisite beads before ascend.

Missable Bench hunts tied to Act II benches vanish permanently post-ascend dialogue.

Tip Follow numbered pins sequentially — reversing order bricks crest elevators.

How to unlock

How to unlock / What to do — Sweep scaffolding beads first, verifying each pin clears before relocating benches. Crest stage beads require double-jump trims — postpone ascend dialogue until crest checklist reads zero pending.

Shellsmith savings (mock)

Endgame trimsModerateCollectible

Unlock condition Spend fewer than allotted shell checkpoints while finishing scaffolding + trims.

In-gameFinish scaffolding and trims while keeping shell purchases under the pacing budget (mock).

Warning Over-spending benches early guts your buffer when DLC placeholders unlock.

How to unlock

How to unlock / What to do — Track benches used per biome; trims stage allows exactly two emergency purchases — route around vendor NPCs unless glossary marks them mandatory.

Tips & warnings

Tips

  • Park a spare bench slot before crest gauntlets to avoid teleport dead-ends.
  • Mark skipped beads with map pins nightly so day-two sessions stay honest.